Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Feb 17, 2006, 05:29 PM // 17:29   #21
Frost Gate Guardian
 
Join Date: Sep 2005
Advertisement

Disable Ads
Default

Don't you ranger interrupters use Read the wind or favourable winds or the recurve bow? The interrupt time isn't great at long range isn't great, but it's still very useful for interrupting the ele casting earthquake or meteor. (And Savage shot still hurts a lot even if the ele has mantra of resolve). Long range interrupts wouldn't be useful for interrupting a monk, I agree. But they are still very good for interrupting the other casters.

By the way, fast cast on an interrupt mesmer isn't really worth it. And siege wyrm has a big casting time bar that is easy to interrupt even from 170 feet away.

Finally, if you are running around (like most mesmers are in pvp), then there's actually a delay between stopping and casting the spell. Meaning it's not easy (but possible) to interrupt 1 second monk spells if you are being chased around with some axe-wielding galing maniac. However the delay doesn't occur if you are wanding them I've noticed though. Mesmers don't have instant cast interrupts either, I wish they did though .
Scourgey is offline   Reply With Quote
Old Feb 17, 2006, 06:52 PM // 18:52   #22
Forge Runner
 
Mavrik's Avatar
 
Join Date: May 2005
Location: Alaska
Default

what I hate is trying to interupt a spell cast with my mesmer but the caster moves out of range because someone cast firestorm... By the time I'm in range again, the spell has been cast.
Mavrik is offline   Reply With Quote
Old Feb 17, 2006, 08:00 PM // 20:00   #23
Frost Gate Guardian
 
Don Vito Corleone's Avatar
 
Join Date: Nov 2005
Guild: Guildless
Profession: R/
Default

Quote:
Anyway, I believe the mesmer interrupt spells should have a range increase. Why?
forget it

mesmer at his current range can do alot and more than ranger and warrior why?

1- mesmer has power spike. actually its worth than ranger distraction shot because the interrupted will lose health more than 50 and some of his interrupt skills will drain energy so its still fair.

2- mesmers can be anti-warriors and anti-casters that means it kinda interruption because warriors cant get adrenalin and this is the worst thing for warriors and means death slowely.

3- dont forget diversion because every1 hates this skill.

increasing interrupts range for mesmers means they r overpowered and no 1 will can play aside them.


just try to improve urself as mesmer in this current range and believe me..mesmers can kill rangers, warriors and anything easily.
Don Vito Corleone is offline   Reply With Quote
Old Feb 17, 2006, 08:12 PM // 20:12   #24
Wilds Pathfinder
 
Theos's Avatar
 
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
Default

What a waste of a thread, the only thing that mesmers might have a problem with is the unbearable recharges. Though since we have so many I suppose its fine even as it stands. Also range of a ranger is not some "uber" advantage, the arrow has flight time, and unless you are using a longbow for interupting... which is stupid... you will be short bowing with less range than a mesmer. GG.

If anything needs to be fixed is the waste of a skill backfire. :P
Theos is offline   Reply With Quote
Old Feb 17, 2006, 08:13 PM // 20:13   #25
Wilds Pathfinder
 
Ghull Ka's Avatar
 
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
Default

Woah woah woah, you're saying that mesmers should be able to completely make my life miserable, like they do now, from an even greater range?!

No. No no no no no no no deargodinthenameofallthatsgoodandholy no.

Can't sleep... mesmers will interrupt it...
Ghull Ka is offline   Reply With Quote
Old Feb 17, 2006, 08:26 PM // 20:26   #26
Wilds Pathfinder
 
Join Date: Dec 2005
Default

I have heard that rangers interupts are better, but then the agrument follows that after you use 6 different preps the arrows fly fast and do lots of dmg...

Mesmer interrupts only need one skill slot to be effective and only take 1/4 second (or less if FC is high, which is enough to interrupt distracting shot if you are good). What is not great about that? Long cooldowns? Don't interrupt worthless skills, or use something to speed that up. High Cost? Those come with lots of pain to the interrupted player.

Also, yeah mesmer interrupts trigger backfire, they are spells (mostly), but ranger interupts trigger empathy because it is an attack.

And even better mesmer has interrupts that are actually hexes. Granted that most people will wait it out, but it has effectively stopped that spell from going off.

Someone esle said that for ranger interrupts to be effective on 1 sec cast spells they have to use a short bow anyway. So really the long range interupts are only good for looong cast time spells, which, if you are a mesmer, give you enough time to duck in the extra few steps, interrupt, and leave...

edit: ROTFL @ Ghull Ka! actual tears from reading that...

Last edited by LouAl; Feb 17, 2006 at 08:32 PM // 20:32..
LouAl is offline   Reply With Quote
Old Feb 18, 2006, 12:10 PM // 12:10   #27
Frost Gate Guardian
 
Join Date: Sep 2005
Default

Well I don't know about you, but a 20 second increased cooldown on me (whatever class) from distracting shot or disrupting chop is a lot more painful than 100 damage from powerspike! You can't choose when exactly to use powerspike in pvp, it's nice if the target had under 100 hp, but usually if they are under 100hp, they will usually be running! (especially if they know an interrupt mesmer is around!)

BTW, the mesmer interrupts that are hexes are quite fun!

I don't think you can really compare the damage between empathy and backfire for interrupts. 1 interrupt from ranger + empathy = 36 damage to interrupter. 1 interrupt from mesmer + backfire = 146 damage to interrupter!

Come on, don't tell me how to "play" a specialised interrupt mesmer then tell me I should be able to kill rangers and warriors with ease at the same time. Remember what type of mesmer I'm talking about.

Seriously though, you guys seem to underestimate ranger interrupters, when used correctly, I would fear them much more than your average typical migraine mesmer (which tend to suck imo) which try and power spike troll unguent or signet of devotion.

After playing the faction weekend, I was pretty pissed to find out that ritualist "rituals" weren't classed as spells, meaning I couldn't interrupt with anything but cry and leech signet! I wanted to use cry of frustration on myself...
Scourgey is offline   Reply With Quote
Old Feb 18, 2006, 12:18 PM // 12:18   #28
There is no spoon.
 
Maxiemonster's Avatar
 
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
Default

Mesmers don't need any boosts in their ability. Mesmers is the class that's supossed to be "annoying" (don't take me wrong, I LOVE Mesmers), and they're feaking good at this, especially when someone that knows what (s)he's doing.

It's a pitty though, that Interupting Rangers are far better then Interupting Mesmers of any kind. Interupting Rangers are much more accurate, and a good timed interupt streak can make a Monk useless for several seconds, giving your team the chance to use those several seconds to get teammembers down. You won't see many Mesmers doing this though. Mesmers are easily countered, unlike Rangers, which can just keep shooting under most curcomstances.
Maxiemonster is offline   Reply With Quote
Old Feb 18, 2006, 12:57 PM // 12:57   #29
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Quote:
Originally Posted by Scourgey
Anyway, I believe the mesmer interrupt spells should have a range increase. Why?
The RANGE? There's nothing wrong with the range, the problem with mesmer interrupts is the very long recharge. The shortest mesmer interrupt recharge is 20 seconds, and most are 25-30 seconds; compare that to the ranger interrupts all recharging at 10-20 seconds (if you're not using Oath Shot to recharge them instantly).
That mesmer interrupts are much more expensive to cast is also a factor.

Basically, if you want to interrupt more than the occasional spell, be a ranger.
Numa Pompilius is offline   Reply With Quote
Old Feb 18, 2006, 03:09 PM // 15:09   #30
Lion's Arch Merchant
 
Desbreko's Avatar
 
Join Date: Oct 2005
Location: California
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by XSniper
Inturrpting Orison with a Ranger Long/Flatbow is next to impossible unless you fire Savage or Distracting show randomly.
With Mesmer Power Spike you alteast have a chance to see it and hit the button as long as they are in your bubble.
Rangers for efficent inurrputs on short casts need to use a Short/Half Moon range, which is in the melee battle which is what you want your Mesmer to aviod right?
This echoes my sentiments on the issue. With a longbow or flatbow (the only two bows with greater range than spells), it's impossible to interrupt 1 second skills unless maybe you have Favorable Winds or Read the Wind up. All ranger interrupts have 1/2 second activation time, and then long bows have a 3/4 second flight time; flatbows are even worse with a 1 second flight time. Even with a composite or recurve bow, which have a 1/2 second flight time -- the shortest of any bow -- it's still impossible without firing before the spell actually starts being cast.

I'm getting my numbers from here, by the way, as well as speaking from personal experience playing my trap/interrupt ranger through PvE.

So, what ranger interrupts gain in range, they lose in speed, which is one of the most important things for an interrupt. 'Cause if you miss that casting window, your interrupt (unless it's Punishing Shot) is worthless, whether it's a ranger or mesmer one.
Desbreko is offline   Reply With Quote
Old Feb 18, 2006, 03:54 PM // 15:54   #31
Frost Gate Guardian
 
Join Date: Sep 2005
Default

Quote:
Originally Posted by Desbreko
So, what ranger interrupts gain in range, they lose in speed, which is one of the most important things for an interrupt. 'Cause if you miss that casting window, your interrupt (unless it's Punishing Shot) is worthless, whether it's a ranger or mesmer one.
I would just like to point out again that ranger interrupts do more than simply interrupt, they also cause damage regardless whether or not they interrupt. You seem to be forgetting savage shot, which is an awesome interrupt skill because it does normal bow damage, seeing as it's only on a 5 second cooldown it's quite easy to spam it. Distracting shot and concussion shot do 11 damage, but they also deal any damage from any preparations or enchantments you may also have. You may feel that 20 odd damage is nothing, but it's certainly better than 0.

And what ranger that is specialised into interrupting doesn't have favourable winds or read the wind?

To MaxieMonster: That's my point, mesmer interrupters aren't as verstile or able to interrupt as frequently as rangers (even if the ranger has only 2 skill slots dedicated to interrupts). An increased range to mesmer them would allow them to use their interrupts from afar, and perhaps give them an increased chance to interrupt that order of pain necromancer or elementalist right at the back of the enemy team.
Scourgey is offline   Reply With Quote
Old Feb 18, 2006, 04:33 PM // 16:33   #32
Lion's Arch Merchant
 
Desbreko's Avatar
 
Join Date: Oct 2005
Location: California
Guild: Fifteen Over Fifty [Rare]
Default

Yeah, I guess Savage Shot does do normal attack damage even if it doesn't catch a spell. So you can do a little damage even if you fail to interrupt, but I don't think it's going to matter too much in the long run.

And as for the 10 or so damage from Distracting Shot and Concussion Shot, thinking that makes a difference is like thinking a monk hitting people with his wand in between spells makes a difference in the fight. I would hope anyone could see that that's just absurd.

For Favorable Winds and Read the Wind, I just did the math, and it's still nearly impossible to interrupt 1 second skills even with one of them. Those make your arrows move twice as fast, so say you have a longbow with a flight time of 3/4 seconds. That becomes 3/8 seconds, which you still have to add to the 1/2 second activation time of the interrupt. 3/8 + 4/8 = 7/8, so unless you have a reaction time of 1/8 of a second, it ain't happening.

Or, if you want to use a composite/recurve bow and give up your range advantage over a mesmer, you have 1/4 + 2/4 = 3/4, in which case you need a reaction time of 1/4 second. That's borderline possible, but you've been forced to give up your range advantage, as well as keep up a spirit or preparation, just to get anywhere close to a mesmer's interrupt cast time.

So I still hold to my argument that what ranger interrupts have in range and recharge, mesmer interrupts make up for with their super fast cast times. You'll probably never see a ranger interrupt a monk's Orison through anything but luck, but mesmers can do without much trouble. Not to mention I find a lot of the mesmer interrupt side effects to be worse than the ranger ones, with the exception of Concussion Shot.
Desbreko is offline   Reply With Quote
Old Feb 18, 2006, 09:11 PM // 21:11   #33
Grotto Attendant
 
Numa Pompilius's Avatar
 
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
Default

Quote:
Originally Posted by Desbreko
YYou'll probably never see a ranger interrupt a monk's Orison through anything but luck
Not true. I switch to a shortbow/halfmoon, run close & use read the wind or favorable winds, and then I can reliably interrupt orizon. This works well on PvE bosses, but a human player of course wont stand still and spam spells when an enemy ranger is standing next to them.
Numa Pompilius is offline   Reply With Quote
Old Feb 18, 2006, 10:04 PM // 22:04   #34
Pre-Searing Cadet
 
Join Date: Jan 2006
Location: England
Guild: The Master Casters [MC]
Profession: W/Mo
Default

It wouldn't make too much of a differnce in a whole but i prefer surgers tbh, theres no way to stop it, with migraine it can be removed with a holy veil but surg0rs justpwn
Yush is offline   Reply With Quote
Old Feb 19, 2006, 08:38 AM // 08:38   #35
Lion's Arch Merchant
 
Desbreko's Avatar
 
Join Date: Oct 2005
Location: California
Guild: Fifteen Over Fifty [Rare]
Default

Quote:
Originally Posted by Numa Pompilius
Not true. I switch to a shortbow/halfmoon, run close & use read the wind or favorable winds, and then I can reliably interrupt orizon. This works well on PvE bosses, but a human player of course wont stand still and spam spells when an enemy ranger is standing next to them.
Well, sure, I can interrupt PvE baddies' Orisons and other 1 second spells from range with my composite bow just because they're predictable and I know when they're going to cast. I can even interrupt 3/4 second spells like a Wind Rider's Conjure Phantasm or a Hydra's Inferno with a moderate degree of reliability. And that's without Favorable Winds or Read the Wind.

But the argument seems to be focused on a PvP setting, so I don't think that matters. Real people aren't nearly so predictable, and like you said, they're not going to let a ranger sit next to them while they're casting. So there's no way I could pull off those same stunts in PvP.
Desbreko is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
I think the Black Dye drop rate has been increased.... W E B E R The Riverside Inn 43 Dec 25, 2005 05:47 PM // 17:47
Increased (NOT DECREASED) Monster Agro range in last patch free4all The Riverside Inn 36 Nov 17, 2005 03:45 AM // 03:45
WTB Increased Enchantment Length sharpnet Buy 5 Sep 07, 2005 02:58 AM // 02:58
Mesmer Interrupts Kuku Monk Questions & Answers 3 Aug 26, 2005 03:26 PM // 15:26
Increased Ecto Drop Rate? Valerius The Riverside Inn 15 Aug 19, 2005 12:29 AM // 00:29


All times are GMT. The time now is 10:09 PM // 22:09.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("